
The Endgame Academy Vol.1: Checkmate & Pawn Endgames - ChessBase
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About The The Endgame Academy Vol.1: Checkmate & Pawn Endgames - ChessBase
Endgame theory forms the basis of chess. You understand this all too well when you reach a theoretically won endgame but must settle for a draw, as you lack the necessary know-how to win. Misfortunes of this kind can only be counteracted by developing a solid endgame technique, and this course by German grandmaster and endgame expert Dr Karsten Müller lays those foundations.
This first volume of his endgame series can be accomplished without any previous knowledge, but will also be a challenge for club players. The 28 sub-chapters range from the basics of matesetting (with queen or with 2 bishops) to the extensive and in-depth fundamentals of pawn endgames (square rule, key squares, marginal pawns, passed pawns, blocked pawns, breakthroughs, endgames on one wing and much more).
Karsten Müller presents each topic in detail in the video. You can enhance your knowledge with interactive exercise modules, teaching examples and exercises. This comprehensive course is varied, entertaining, and guarantees you a solid endgame knowledge after successful study, which is the basis for victory at the board.
Video running time: 5 hours
What you will receive:
- Fritztrainer App for Windows
- Available as download or on DVD
- Video course with a running time of approx. 4-8 hrs.
- Repertoire database: save and integrate Fritztrainer games into your own repertoire (in WebApp Opening or in ChessBase)
- Interactive exercises with video feedback: the authors present exercises and key positions, the user has to enter the solution. With video feedback (also on mistakes) and further explanations.
- Sample games as a ChessBase database.
What the FritzTrainer App can do for you:
- Videos can run in the Fritztrainer app or in the ChessBase program with board graphics, notation and a large function bar
- Analysis engine can be switched on at any time
- Video pause for manual navigation and analysis in game notation
- Input of your own variations, engine analysis, with storage in the game
- Learn variations: view specific lines in the ChessBase WebApp Opening with auto play, memorize variations and practice transformation (initial position - final position).
- Active opening training: selected opening positions are transferred to the ChessBase WebApp Fritz-online. In a match against Fritz you test your new knowledge and actively play the new opening.
Even more possibilities: Start FritzTrainer in the ChessBase program!
- The database with all games and analyses can be opened directly.
- Games can be easily added to the opening reference.
- Direct evaluation with game reference, games can be replayed on the analysis board
- Your own variations are saved and can be added to the own repertoire
- Replay training
- LiveBook active
- All engines installed in ChessBase can be started for the analysis
- Assisted Analysis
- Print notation and diagrams (for worksheets)
Contents
- Chapter 1: Mating
- Mating with the Queen
- Mate fritz
- Mating with the rook
- Mate fritz
- Mating with 2 bishops
- Mate fritz
- Mating with bishop and knight: W-maneuvre
- Mating with bishop and knight: push the king to the edge
- Mate fritz
- Interactive Task 1.1
- Mating with two knights
- Chapter 2: King + Pawn vs. King
- Rule of the square
- Key squares
- Opposition
- Rook's pawn
- Interactive Task 2.1
- White to move and win!
- It's your turn with the white pieces
- Black to move and hold the draw
- Black's turn. Try to win.
- White to move
- White's turn. How to win?
- Win with the white pieces.
- White to move
- Can you defend the draw with black?
- White to move and win.
- Kapitel 3: King + Pawn vs. King + Pawn
- Key Squares of Blocked Pawns
- Bodycheck
- Neighbouring Pawns
- Queen vs. Pawn
- Queen vs. b, d, e, g-Pawn
- Queen vs. a, h-Pawn
- Queen vs. c, f-Pawn with Kb2
- Queen vs. c, f-Pawn with Kd2
- Queen vs. Pawn + Extra Pawn
- Pawn Race
- Interactive Task 2.2
- Kapitel 4: King + Pawn vs. King + 2 Pawns
- Kapitel 4: King + Pawn vs. King + 2 Pawns
- Protected Passed Knight's Pawn
- Protected Passed Rook's Pawn
- Backwards extra Rook's Pawn
- Backwards Extra Pawn
- no Passed pawn
- Bähr's Rule
- Triangle-Manoeuvre
- f and h-Pawn vs. h-Pawn
- White moves and wins.
- Play out for White.
- Interactive Task 2.3
- Interactive Task 2.4
- Training T04
- Training T05
- Kapitel 5: Pawn Endgames on one Wing
- Pawn Endgames on one Wing
- 3 vs. 3 Blocked Pawns
- 3 vs. 3 Breaking the Structure
- 2 vs. 2 active King
- 3 vs. 3 Stalemate Cage
- 2 vs. 2 Counter Squares
- Play for White.
- Black to move. Try to draw
- Can you win with white?
- Interactive Task 2.5
- Interactive Task 2.6
- Training T06
- Training T07
- Training T08
- Kapitel 6: Passed Pawns
- Remote Passed Pawn
- Pseudo Stalemate
- Remote Passed Pawn vs. Active King
- Creating Passed Pawns
- Theoretical Pawn Endgame from the Exchange Spaniard
- Passed Pawns and Reserve Moves
- Pawn Breaks
- Pawn Race
- Do-not-touch-squares
- White to move.
- Interactive Task 2.7
- Interactive Task 2.8
- Training T09
- Training T10
- Training T11
- Kapitel 7: Exchanging into the Endgame
- Simplification from Rook Endgames
- Calculating the Simplification
- Simplification and Endgame Knowledge
- Trading off into the Pawn Endgame
- Knowledge and Calculation
- Simplification from Rook Endgame
- Training T12